Update
xLua doesn't have an update function by itself, but we can fake it. The following script can be added to LuaBehaviour
or InteractTriggerX
to start a endless looping script.
It is very important though that you call the RemoveSchedule
script in the OnDestroy
function so that it stops when the weapon is destroyed.
#
ExampleUpdates every 0.3 seconds, and starts after 0.2 seconds
local table = {}
function table:Awake() self.scheId = null;
self.speed = 1; self.schedulerInterval = 0.3 self.timeBeforeStopping = -1 self.timeBeforeStarting = 0.2end
function table:Start() self.scheId = CL.Scheduler.Create({}, function(sche, t, s) print("im updating!"); end , self.schedulerInterval, self.timeBeforeStopping, self.timeBeforeStarting) :SetUpdateChannel(CL.Scheduler.UpdateChannel.FixedUpdate) :IgnoreTimeScale(true) :SetOnStop(function(sche) print("Im stopping now") end).actionIdend
function table:OnDestroy() CL.Scheduler.RemoveSchedule(self.scheId)end
return Class(nil,nil,table)
#
User VariablesNo user variables.
#
FAQ#
Can I stop this after a certain time?Just change the self.timeBeforeStopping = -1;
to self.timeBeforeStopping = 10;